Producer's Live Letter 89
Schedules
This live letter starts by showcasing the schedules for upcoming patches and content, not only for patch 7.4 but in between as well.
The presented schedules are all subject to change:
Patch 7.38
Tuesday, November 11 2025
- Weekly limit removed for AAC Cruiserweight Tier (Savage) loot.
- Ordelle coins and Montiont coins (Alliance raid rewards) can now be exchanged for evercharged ester (upgrade materials for tomestone gear).
- New furnishing item added to treasure coffers in the Return to Ivalice alliance raids.
Patch 7.4

Tuesday, December 16, 2025
- The Arcadion: Heavyweight Tier (Normal) releases.
- New Allagan tomestones of Mnemonics come alongside the last raid tier.
- New craftable gear as per usual with a new raid tier, for an easy on-ramp to the tier.
Normally, savage tier releases a short while after the normal tier to allow people to experience the MSQ and prepare for the tier, however this has raised complains in the past as the release schedule would fall on top of Christmas holidays and people would be off spending time with family.
Due to this, they will push back the release of the savage tier into 2026.
Tuesday, January 6, 2026
- The Arcadion: Heavyweight Tier (Savage) releases.
PvE
Time to go through our beloved PvE section!
New Main Scenario Quests
Well that one would be obvious right?!
This will be the first steps into the new plot line, and Yoshi-P also mentions 7.5 being very packed.
Not much info provided as usual, we'll see it when we get there, but hey there's a new character!
More Inconcievably Further Hildibrand Adventures
The usual shenanigans.
New Dungeon - Mistwake

Another dungeon unlocked as we progress the Main Story Quest, as usual.
Yoshi P has requested lighting changes, so they mention that this one might end up looking slightly different from the screenshots shared.
It's looking very spooky!
New Trial - Hell on Rails (Normal/Extreme)

Now this one creeps me out, It's a neglected Thomas the Tank Engine for sure!
Yoshi mentions the fight will be all over the place and to look at the model, there might be things growing.
New Raid Tier - The Arcadion: Heavyweight Tier (Normal/Savage)

The final tier of the expansion and the last arc of this side story.
Hey, we're going back to Rome?!
Yoshi liked seeing many cosplays of this raid tier all over game events, this has been a very popular tier.
More information on the next PLL
New Unreal - Tsukuyomi's Pain (Unreal)

That's it for this one.
New Variant Dungeon

This will be a fairly long one, as they went into a deep dive to explain how Variant Dungeons are structured.
The reason for this deep dive was to showcase how they've been designing them in previous iterations and how they've changed it now, so this one will have a slightly different difficulty curve.
Here are the images, it looks pretty fancy!
Variant Dungeons - What and How?
You can expand the details below if you want to read it.
I will try to briefly cover their explanations for context.
- Variant Dungeons are dungeons that you set out to explore with an NPC companion, as part of a story related to them.
- As you explore, your actions and choices will change the outcome of the dungeon and lead you to different paths and bosses.
- This exploration will come with hidden stories and notes that will give you more lore and hints for other possible paths.
- You can go into these alone, as a 4 person group or anywhere in between, with adjustable difficulty to scale to your composition.
- Completing all routes will give you extra rewards, as well as tokens you can exchange for rewards at an NPC.
Variant Dungeons would unlock a higher difficulty version of themselves with less exploration required, which would be known as Criterion Dungeons.
Clearing a Criterion Dungeon would lead you into Criterion Dungeons (Savage) which would be even harder to tackle and punish you with limited revives and a stroll back to the start if you died, along with having to clear every single trash monster again.
Variant Dungeons (Advanced) - New Progression
They did not show any Criterion Dungeons (Savage) in the graphs, so I'll assume that they have either removed it, or just didn't decide to focus on it and so it remains the same (a full run with trash mobs included).
Under the new progression, you will have the option of tackling a higher difficulty Variant Dungeon (Advanced) after you clear your Variant Dungeon.
The advanced version will have no trash mobs at all, it will be just 3 bosses, that can be challenged in any order.
These bosses will be slightly higher difficulty than the normal ones, and clearing all 3 in one go will give you access to a hidden room with extra rewards alongside earning rewards for each boss.
This new difficulty will require a minimum of 2 players, so it can't be solo'd, but will scale difficulty up to 4 as usual.
Alongside this, they have changed the Criterion Dungeon into being a no-trash-mobs rush with just the 3 bosses, having to complete them in order.
Criterion bosses as usual will be harder to tackle and have more punishing mechanics compared to their variant versions, with no option for scaling parties, it requires 4 players.

Gear

Mount

Occult Crescent Update
Just some small extras added, nothing too big.
Three new Phantom Jobs
Additional updates are:
- Beneficial accessories for the Occult Crescent exploration added
- 4 pieces for Disciples of War and Disciples of Magic each
- Character attributes are increased while exploring the Occult Crescent
- Obtained rarely from Critical Encounters (CEs), treasure chests, magic pots, and happy bunnies.
The major update for Occult Crescent will be coming out on the 7.5 patch with the new tower that will feature multiple difficulties, as requested by the community.
Phantom Weapon Updates
Not much info on this one.
- Item level will increase to 775.
- Items required for weapon enhancement can be obtained from various duties, including the Occult Crescent.
Yoshi did mention that this will be the last time they will do this type of upgrade system and will probably change it completely for the new weapon series.
Gold Saucer Update - Air Force One (The Cieldalaes)

Well there you go, some extra stuff for our casino addicted lalas out there.
New Cosmic Exploration Star - Oizys

Time for Miqo'te to go to space, again!
This will come alongside the crafting/gathering relic weapons (Cosmic Tools) which will see an increase in item level up to 765.

Other additions:
- New Rewards.
- Some available to exchange for cosmocredits.
- Some available as cosmic fortune prizes.
- A sequential mission completion bonus has been added.
- Ruin Exploration.
- Uncover ancient records pertaining to the planet's past and have them appraised to obtain a range of items.
Some Rewards

Duty Support
Last but not least, the usual Duty Support updates to bring old dungeons into that system.
This time around:
- Dzemael Darkhold
- Aurum Vale
Additionally, Yoshi side noted that they will implement some changes to the wiping mechanic on Duty Support.
I don't have much context for this system but here's the gist of it as explained by Yoshi.
Previously, if the WoL died it would count as a wipe, but 8 man content they give stacks instead of wiping (?).
From now on, when you die to a dungeon boss, you will get a stack that can be used on the next attempt, these will keep increasing if you continue dying.
If you pass the boss, the stacks will reset.
These will be something similar to Echo and will apply across all Duty Support dungeons.
PvP
Not much for PvP stuffs this time around.
Here's the highlights:
- PvP Series 10 begins.
- PvP action adjustments
- New Frontline Map/Campaign
There was also a mention that they are planning on re-introducing past FEAST rewards back into the game as replicas over time due to community request.
New Frontline Map

Not much information provided yet, they will save it all for later.
The only information mentioned was that weather conditions will influence the game mode this time.
Systems and Tech
New UI Color Themes
That's it, enjoy!

Strategy Board
The long awaited!
These will be possible to share with a code.
They have added the official markers to it but plan on expanding it more in the future.

New UI Feature: Command Panel

This one has been kept hidden, and it's still not quite ready for live, more details to come on the next PLL.
This will be a panel that can be opened and closed and will accept anything that could be added to a hotbar, providing a convenient location to store functions and other things that you only need some time (e.g. emotes, gear sets, crafting macros).
This will have 4 panels with 25 slots each and the intention behind it is to save space on your hotbars and provide a way to clean up your HUD if you choose to use it.
Glamour Update - Unrestricted Glamours

Hey, get that Dark Knight, he stole my robes!
In a follow-up response to the modding posts Yoshi P did lately, they want to provide everyone with more ways to enjoy the game.
Hence, this update will bring some changes to the way glamouring works in the game.
Previously, you could not glamour your gear with pieces of gear from other jobs, or even with pieces of gear of your own job if the glamour being used was from a gear piece that was higher level than your character.
Both of these things will be changed, so going forward, you will be able to use any* gear in your glamours, irrespective of class, job or level restrictions.
*By any, this means only body worn pieces, weapons and tools can only be equipped by the corresponding class (e.g. two-handed swords can only be glamoured into another two-handed sword). So no dual wielding frying pans, yet! 🍳
Housing upgrades
This one, is still in the works.
Basically, the item increase that they're trying to do, is being a major pain for them, infrastructure wise, and they're still working on it.
Yoshi P provided a long explanation, which has been lovingly translated by iluna minori by request of many Eorzeans.
I will post the full translation as extracted from the Final Fantasy XIV Discord
Translation
Yoshida: Right now I'm seeing everyone from Housing side feeling jealous here, but we are currently entering the final stage of the optimization push to increase the placement limit for for the addition of slots for outdoor furnishings and indoor furniture....
I'm so sorry that it ended up taking that much time, and I'm very sure we can get it done by Patch 7.5.
I'm confident that we are able to increase the outdoor furnishing/indoor furnishing placement amount by around 1.5x, and we're currently entering the final stage of optimizations.
Currently we're focusing on the speeding up the servers, and that's what we are doing right now.
Foxclon: So if you could provide us detailed explanation on the matter...
Yoshida: For this...umm, well, you see...basically the so-called number of objects that can be placed — meaning where the players place these objects — are information we obviously have to manage entirely via our servers.
Of course this is a given when the players log out of the game, I mean, they have to log out, right?
So this means when the amount becomes 1.5 times higher than the total volume, our beloved CPU-kun has to keep track of it all, and you can imagine our CPU-kun goes “Gyaaaah!” and “Aaaah!” with that kind of work load.
Under normal operations, we can manage it somehow, sure; but let's say when maintenance happens and we have to restart the server (for example), if we turn off CPU-kun's power, you can imagine CPU-kun would just go blank face at you.
Now, imagine me go "Now, CPU-kun, rise from your slumber so that you can welcome our lord players into the gaaaaame!".
When that happens, CPU-kun will have to go through the process to memorize everything all over again, and when the volume is now 1.5 times more, the CPU-kun will just hold its head and go “WAAAAAAAAAAH!!!”, which cause the time it takes to open the server getting higher...
Yep, that's exactly it.
In other words, and to simply put, we're optimizing them so that the server memorizes them quicker than what they're doing currently.
And then you see, since we have so many worlds, if we get into cases where we need to perform emergency maintenance for whatever reason that comes up, like taking it down for a second and fixing it right away, it will end up taking three times as long... or something like that.
Plus, this was mentioned in the past but I mentioned something about how you can get your housing interior to be glamoured into L size regardless of your current house size (Size L, Size M, Size S), right?
Well the system is almost complete, actually, it's finished — but here's the thing: assuming everyone switches to L size, this will also cause the number of furniture slot placement to increase, right?
In this case, CPU-kun would...well, imagine if the CPU-kun have to perform two of these tasks simultaneously...
Foxclon: This means CPU-kun would already...
Yoshida: Yep, imagine that CPU-kun's eyes would go bloodshot and wring my neck because of all the sufferring...so for now, we are going to work on the final stage of optimizing the numbers where players can place and manage, and then increase these numbers.
That way, we can then increase the amount of placement number for S-size house owners, same goes for M-size house owners, and finally the L-size house owners as well.
So we really need to get this part done properly first.
Once this is done, we can finally work on allowing players to be able to change their interior size while ignoring that house size...we're aiming to deliver not only for indoor furnishings but also outdoor furnishings simultaneously, so we're definitely in the final push for the optimization.
So it would be greatly appreciated if players could just wait a little more...
We're working and determined to make it happen without players having to get this update on the next expansion, and once we're done with this, we can then FINALLY move into the glamour plates....and so on...!
Foxclon: One by one, in order...
Yoshida: The plates are the same as well!
You can imagine the servers go "ARRGHGHGHGHGH" over this.
Of course, being able to swap them instantly means it will involve some form of server communication and other factors.
(Some parts omitted)
Well, beyond that, we also want to add more content...especially as a future challenge, where we want to add more things we can do in public fields※.
You are aware that we can only display current buffs up to 30 in a screen now, yes?
We really want to optimize that and do something about it, making it possible to develop more ways to play...
Well this would involve future content and I might getting ahead of myself here, but we plan to optimize things in order, step-by-step like this, making everyone's experience a lot more comfortable.
For now, glamour is going to go through huge changes, and we are now working on the final phases of optimization on housing here, so I'd appreciate everyone's support on the matter.
※ Public field likely refers to the zones that are not cities. You know, the place where you do your FATE / Sightseeing log / taking Gposes
Outside of Game
Fan Festival 2026 in Anaheim

Eorzean Symphony 2025











































