Occult Crescent

Even the most dauntless of sailors would sooner abandon ship than steer into Shades' Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.

-Dawntrail Special Site

The Occult Crescent is the new Field Operation for Dawntrail.
Released in patch 7.25 you will sail to a mysterious island off the coast of Tural, deep into the Shades' Triangle.
In this place you will be able to equip and level secondary jobs, which give you access to new actions and traits within.
These zones are instanced zones where up to 72 players can come together.
If you're planning to go in with friends, make sure to group up before joining to ensure that everyone will land on the same instance.
The Relic - Phantom Weapons (DT) will be closely tied to this new area, as is now usual for previous relics (Minus the Manderville one)

Useful Resources


Where to start?

⚠️ Disclaimer:

This guide is very very much a work in progress, not only because this is new content but also because there will be more to come in this Exploration Zone.
Any additional info or tips are highly appreciated.

Requirements

To unlock this new zone, you must have achieved the following:

  • Have at least one combat job at level 100.
  • You must have completed the Main Scenario Quest Dawntrail.

Unlock

The first quest starts in Tuliyollal at the docks and it's called One Last Hurrah.


Search for the Expedition Messenger at (X:17.1, Y:11.8).
This set of quests will begin your journey and will be the start to the quest chain that will be progressing through this Field Operation as new zones unlock.

Other relevant quests

Along the chain, you will have some quests that require you to collect field notes called Occult Records and other things (like fighting bosses) by exploring the South Horn.

Occult Records Map - South Horn

 

A Ruined Land

In this one you will have to collect the Occult Record: The Lost Citadel (#7) at (X:31.4, Y:17.0).

A Common Thread

This one requires the following occult records:

  • Occult Record: The Vanishing Slope (#9) - (X:20.2, Y:12.2)
  • Occult Record: The Fell Warren (#13) - (X:10.2, Y:22.5)
  • Occult Record: The Shadowed City (#15) - (X:24.2, Y:32.8)

Past and Crescent

This one requires Occult Record: The Abandoned Ascent (#19) at (X:15.6, Y:29.5).


Systems

This zone will have a set of systems that add to the experience.
The most obvious ones will be the Phantom Jobs and the separate levelling system called Knowledge Level.

Knowledge Level

This is the levelling system within the Occult Crescent.
It will accompany you through all your journey within this zone irrespective of any other systems.

There are 20 levels to go through and each of these will determine the damage dealth and received by you when fighting regular mobs within the zone.

🚨 Warning

As you reach level 5 you will no longer be protected and any deaths while out in the field will result in loss of knowledge points if you do not get resurrected by someone else.

This means that if you die and you resurrect in the base camp too many times, you will lose knowledge and might end up with a demotion down to a lower level.

At level 20 this is guaranteed to lower you to 19.

Phantom Jobs

Phantom Jobs are for the most part an addition to your combat capabilities.
These are similar to the Logos Actions / Lost Actions systems in previous Field Operations.

You can equip and swap Phantom Jobs anywhere inside the Occult Crescent, with each job offering you a set of new actions that you can use to aid you and complement your regular job.

Depending on what you're trying to achieve, some jobs will make you life much easier.

Alongside the job specific actions, there are also two things:

  • The Freelancer job is your default job and it levels passively as you master other jobs.
  • As you master each phantom job, you will receive a permanent stacking buff called Phantom Mastery which increases your damage and healing potency within the Occult Crescent zones.

Jobs

Reminisces of journeys just begun and those long ended embody the freelancer's myriad supportive techniques.

Unlock: By default

Support Actions

  • Occult Resuscitation
    • Restores 30% of maximum HP.
  • Occult Treasuresight
    • Detects the number of treasure coffers presently on the Occult Crescent.

Emulate these ancient memories of a loyal, honorable knight and defend your comrades from harm.

Unlock: South Horn intro quests

Support Actions

  • Phantom Guard
    • Reduces damage taken by 60%
    • Lv 4 Trait: Improves Phantom Guard's damage reduction effect to 90%.
  • Pray
    • Gradually restores HP
    • Cure Potency: 3,000
    • Additional Effect: Grants Enduring Fortitude to self and nearby party members when executed within proximity of a knowledge crystal.
    • Enduring Fortitude Effect: Reduces target's damage taken by 10% (duration: 30m).
    • Lv 5 Trait: Increases the healing potency of Pray to 5,000.
  • Occult Heal
    • Restores target's HP
    • Cure Potency: 30,000
  • Pledge
    • Grants 2 stacks of Pledge to self or target party member.
    • Pledge Effect: Renders target impervious to most attacks.

These memories of a monk's unflinching discipline and quiet meditation offer a path to unparalleled combat mastery.

Unlock: South Horn intro quests

Support Actions

  • Phantom Kick
    • Leap towards your target, delivering an attack with a potency of 100 to all enemies in a straight line before you. Potency scales with item level.
    • Additional Effect: Grants a stack of Phantom Kick up to a maximum of 3, increasing damage dealt by 5%.
    • Lv 4 Trait: Improves Phantom Kick's damage increase to 7%.
    • Lv 5 Trait: Improves Phantom Kick's damage increase to 9%.
  • Occult Counter
    • Delivers an attack with a potency of 150 to all enemies in a cone before you.
    • Potency scales with item level.
    • Can only be executed immediately after parrying an attack.
  • Counterstance
    • Increases parry rate by 100%.
    • Additional Effect: Grants Fleetfooted to self and nearby party members when executed within proximity of a knowledge crystal.
    • Fleetfooted Effect: Increases movement speed for 30m.
  • Occult Chakra
    • Restores 30% of maximum HP and MP.
    • Additional Effect: When HP is less than 30%, restores 70% of maximum HP.
    • Additional Effect: When MP is less than 30%, restores 70% of maximum MP.

These memories echo with the vivid imagery of a bard's uplifting song. Utilize them to employ the very same ballads in battle.

Unlock: South Horn intro quests

Support Actions

  • Offensive Aria
    • Increases damage dealt by self and nearby party members by 1%.
    • Lv 2 Trait: Improves Offensive Aria's damage increase to 2%.
    • Lv 3 Trait: Improves Offensive Aria's damage increase to 3%.
    • Lv 4 Trait: Improves Offensive Aria's damage increase to 4%.
  • Romeo's Ballad
    • Freezes time for all nearby enemies readying an attack.
    • Additional Effect: Grants Romeo's Ballad to self and nearby party members when executed within proximity of a knowledge crystal.
    • Romeo's Ballad Effect: Increases Phantom EXP earned through battle by 10% for 30m.
  • Mighty March
    • Gradually restores own HP and the HP of all nearby party members. Cure Potency: 3,000
    • Additional Effect: Increases maximum HP by 20% and restores the amount increased.
    • Lv 4 Trait: Improves Mighty March's Cure potency to 3,500.
  • Hero's Rime
    • Increases damage dealt and healing potency of self and nearby party members by 10%, while reducing damage taken by 10%.
    • Effect cannot be stacked with Offensive Aria.

The memories of this former time mage reveal much about the laws of time and how to manipulate them to your advantage.

Unlock: Purchase from Expedition Antiquarian - 1000 Silver Pieces

Support Actions

  • Occult Slowga
    • Afflict target and all enemies nearby it with Slow +80%.
  • Occult Comet
    • Deals unaspected damage with a potency of 500 to target and all enemies nearby it.
    • Potency scales with item level.
  • Occult Mage Masher
    • Lowers target's magic attack power by 10%.
  • Occult Dispel
    • Removes one beneficial status from target, with some exceptions.
  • Occult Quick
    • Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of self or target party member by 10%, and reduces cast times for spells by 10 seconds.
    • Additional Effect: Greatly increases movement speed for 10s.

This geomancer's recollections brim with boundless understanding of nature's laws. Access them to employ weather-dependent techniques.

Unlock: Purchase from Expedition Antiquarian - 1600 Gold Pieces

Support Actions

  • Battle Bell
    • Grants Battle Bell to self or target player.
    • Battle Bell Effect: Grants a stack of Battle's Clangor upon taking damage, up to a maximum of 8
    • Battle's Clangor Effect: Increases damage dealt by 3% for 30s.
    • Lv 5 Trait: Increases the effectiveness of Battle Bell to 5%.
  • Weather
    • Grants a beneficial effect to self and nearby party members based on the weather.
      • Weather Effects
        • Sunbath Effect: Restores own HP and the HP of nearby party members. Cure Potency: 50,000.
        • Cloudy Caress Effect: Increases HP recovery via healing actions for self and nearby party members by 30%.
        • Blessed Rain Effect: Creates a barrier around self and nearby party members that absorbs 30,000 damage.
        • Misty Mirage Effect: Increases evasion for self and nearby party members by 40%.
        • Hasty Mirage Effect: Increases movement speed for self and nearby party members by 20%.
        • Aetherial Gain Effect: Increases damage dealt by self and nearby party members by 10%.
  • Ringing Respite
    • Grants Ringing Respite to self or target player.
    • Ringing Respite Effect: Heals self or target player when damage is taken.
    • Cure Potency: 2.000
    • Lv 5 Trait: Increases the effectiveness of Ringing Respite to 3,000.
  • Suspend
    • Grants Suspend to self or target party member, becoming lighter than air and immune to certain mechanics.

Channel these memories of a proud, passionate ranger and learn to call forth the forces of nature in battle.

Unlock: Critical Engagement "The Black Regiment"

Support Actions

  • Phantom Aim
    • Increases critical hit rate and direct hit rate by 15%, and guarantees that all attacks land.
    • Lv 3 Trait: Improves Phantom Aim's critical hit rate and direct hit rate increase to 30%, and guarantees all attacks land.
    • Lv 5 Trait: Improves Phantom Aim's critical hit rate and direct hit rate increase to 50%, and guarantees all attacks land.
  • Occult Featherfoot
    • Quickly dash 15 yalms forward.
  • Occult Falcon
    • Delivers an attack with a potency of 10 to all enemies at the designated area.
    • Potency scales with item level.
    • Additional Effect: Stun
    • Additional Effect: Triggers traps at the designated area.
  • Occult Unicorn
    • Creates a barrier around self and all party members near you that absorbs 40,000 damage.

Savagery and unfailing courage characterize the recollections of this former berserker. These techniques entail great risk and even greater reward.

Unlock: Critical Engagement "The Unbridled"

Support Actions

  • Rage
    • Become enraged, delivering an attack with a potency of 150 to all enemies in a cone before you.
    • Potency scales with item level.
    • Immune to certain status effects, as well as most knockback and draw-in effects.
    • Lv 3 Trait: Grants the effect of Pent-up Rage, increasing the potency of Deadly Blow based on the amount of damage you have taken while the effect is active. Duration: 15s
  • Deadly Blow
    • Delivers an attack with a potency of 200.
    • Potency scales with item level.
    • Additional Effect: Potency increases by up to 250 as your HP decreases.
    • Additional Effect: Increases potency up to 2,000 based on the amount of damage taken while under the effect of Pent-up Rage.

This chemist's memories offer knowledge of ancient medicinal theory, including restorative techniques sure to turn the tide of battle in your favor.

Unlock: Purchase frorm Expedition Antiquarian - 1000 Silver Pieces

Support Actions

  • Occult Potion
    • Consume an Occult Potion to completely restore HP of self or target.
    • Can only be executed while you possess an Occult Potion.
  • Occult Ether
    • Consume an Occult Potion to completely restore MP of self or target.
    • Can only be executed while you possess an Occult Potion.
  • Revive
    • Resurrects target to a weakened state.
    • Can also be cast on targets with Resurrection Restriction.
  • Occult Elixir
    • Consume an Occult Elixir to completely restore HP and MP of self and nearby party members.
    • Can only be executed while you possess an Occult Elixir.

A mastery of ballistics both scholarly and practical infuse this cannoneer's recollections. Emulate them to bombard foes with powerful projectiles.

Unlock: Purchase from Expedition Antiquarian - 1000 Silver Pieces

Support Actions

  • Phantom Fire
    • Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
    • Potency scales with item level.
    • Lv 5 Trait: Grants a 5% chance to instantly kill targets when executing Phantom Fire, with some exceptions.
  • Holy Cannon
    • Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
    • Potency increases to 500 when used against undead enemies.
    • Potency scales with item level.
  • Dark Cannon
    • Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
    • Potency scales with item level.
    • Additional Effect: Blind
  • Shock Cannon
    • Deals lightning damage with a potency of 210 to target and all enemies nearby it.
    • Potency scales with item level.
    • Additional Effect: Paralysis
    • Shares a recast timer with Dark Cannon.
  • Silver Cannon
    • Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
    • Potency scales with item level.
    • Additional Effect: Afflicts target with Silver Sickness, reducing damage target deals by 10% and increasing damage taken by 5%.
    • Shares a recast timer with Holy Cannon.

Rigorous training and a strict code of chivalry personify these recollections of an ancient samurai. Access them to fell foes in a single deadly strike.

Unlock: Purchase from Expedition Antiquarian - 1600 Gold Pieces

Support Actions

  • Mineuchi
    • Stuns target.
  • Shirahadori
    • Renders you impervious to physical damage for one attack.
  • Iainuki
    • Delivers an attack with a potency of 300 to all enemies in a cone before you.
    • Potency scales with item level.
    • Additional Effect: 5% chance to kill target instantly, with some exceptions.
    • Lv 5 Trait: Increases the potency of Iainuki to 500, and increases chance to instantly kill target to 10%.
  • Zeninage
    • Consume an Occult Coffer to deliver a guaranteed strike with a potency of 1,500.
    • Potency scales with item level.
    • Can only be executed while you possess an Occult Coffer.

These recollections of a dexterous, principled thief grant access to survival techniques that will doubtless prove useful upon the isle.

Unlock: Purchase from Expedition Antiquarian - 1600 Gold Pieces

Support Actions

  • Occult Sprint
    • Greatly increases movement speed.
  • Steal
    • Increases the chance of additional items being dropped by target if Steal is dealt before, or as, the finishing blow.
  • Vigilance
    • Grants Vigilance.
    • Effect changes to Foreseen Offense when entering combat.
    • Foreseen Offense Effect: Increases critical hit rate by 60% for 20s.
    • Cannot be executed while in combat.
  • Trap Detection
    • Reveals all traps and secret passages within a 15-yalm radius.
      Can only be executed when inside a dungeon.
  • Pilfer Weapon
    • Lowers target's physical attack power by 10%.
  • Lockpicker
    • Allows you to open locked doors in dungeons.

Endowed with an oracle's supernatural senses and prophetic insights, these memories promise mastery over a wealth of supportive skills.

Unlock: Critical Engagement "On The Hunt"

Support Actions

  • Predict
    • Grants Prediction of Judgment, Prediction of Cleansing, Prediction of Blessing, or Prediction of Starfall, allowing the execution of an action depending on the prophecy granted.
    • When the effect of a prediction expires, a new prophecy is granted. If all predictions expire without a commensurate action being used, the prophecy changes to False Prediction, causing damage over time to self with a potency of 50,000.
    • Predict Actions
      • Phantom Judgment
        • Deals unaspected damage with a potency of 400 to all nearby enemies.
        • Potency scales with item level.
        • Additional Effect: Restores own HP and the HP of all nearby party members.
        • Cure Potency: 40,000
      • Cleansing
        • Deals unaspected damage with a potency of 500 to all nearby enemies.
        • Potency scales with item level.
        • Additional Effect: Freezes time for nearby enemies readying an attack.
      • Blessing
        • Restores own HP and the HP of all nearby party members.
        • Cure Potency: 70,000
        • Additional Effect: Regen
        • Cure Potency: 3,000
        • Duration: 15s
      • Starfall
        • Deals unaspected damage to self totaling up to 90% of maximum HP, and to all nearby enemies with a potency of 1,000.
        • Potency against enemies increases according to your item level.
  • Recuperation
    • Grants Recuperation to self or target party member.
    • When effect expires, removes a single detrimental effect from target and all nearby party members.
    • Recuperation changes to Fortified Recuperation if effect is not triggered.
    • Fortified Recuperation Effect: Removes a detrimental effect from target and nearby party members if afflicted with a detrimental effect.
    • Duration: 3s
    • Shares a recast timer with Phantom Doom.
  • Phantom Doom
    • Chance to afflict target with Phantom Doom.
    • Target is incapacitated when effect expires.
    • Shares a recast timer with Recuperation.
    • Has no effect on targets outside of combat.
    • Effect ends upon target leaving combat
  • Phantom Rejuvenation
    • Grants Phantom Rejuvenation to self or target party member.
    • Phantom Rejuvenation Effect: Restores HP of target and nearby party members within 30 yalms when effect expires.
    • Cure Potency: 90,000
  • Invulnerability
    • Prevents attacks from reducing a target party member's HP to less than 1.

Kill Chaining

This system functions in the overworld mobs and is the best way to grind Gold Coins alongside levelling your Phantom Jobs and Knowledge Level.

The way this system works is very simple, as you kill mobs you will get an increasing % bonus on experience and rewards as you raise the chain.
As the chain increase, the timer to maintain the chain going will gradually shorten, requiring you to kill faster and faster to maintain the chain going.

To start a chain and to maintain it, you need to be killing mobs above your level that have the chaining icon above their name.

This can be done either alone, or in a group.
Although it's safer to do it in a group, the requirements to chain are also increased accordingly.

Requirements

  • Solo: Mob needs to be 2 levels higher than your knowledge level.
  • 2 Players: Mob needs to be 3 levels higher than the balanced party's knowledge level.
  • 3 or 4 Players: Mob needs to be 4 or 5 levels higher than the balanced party's knowledge level.
  • 5 or 6 Players: Mob needs to be 6 or 7 levels higher than the balanced party's knowledge level.
  • 7 or 8 Players: Mob needs to be 7 or 8 levels higher than the balanced party's knowledge level.

Persistent Pots

These little soulkins can become your companion for some nice rewards.

They are involved in two FATEs within the occult crescent, and doing these FATEs will give you a chance to receive a buff (Cache Me If You Can) that will have one of these following you for 15 minutes.

When you have one of these little guys following you, you can use the Magical Elixir key item as many times as you want, to the to get him to point you in the general direction of a treasure chest.
Once you're close enough to the chest, using the magical elixir will show the chest instead.

The treasure chests can come in 3 varieties, and give increasing rewards.
There's also a chance that the pot really likes you and doesn't disappear after the first one, sticking around to guide you to a new chest.


Battle content

Besides killing overworld mobs, there's more fighting to be done in Occult Crescent.

⚠️ Warning

Both FATEs and Critical Encounters are knowledge level agnostic and you will be able to participate at any point in time.

Do be careful tho, if you're venturing into higher level areas, mind your step between the roaming mobs as many of them will easily one shot you if you're moving carelessly.

Try to stick to going around them behind their backs by targeting them and looking at where their front arrow is pointed.

FATEs

FATEs spawn all around the map and can be challenged by any number of players up to the instance limit.
You may join at any point in the FATE to contribute.

Critical Encounters

Critical Encounters also known as CEs are large-scale bosses.

Any number of players can participate in these up to the instance limit, however, these will be limited in access compared to FATEs.
While FATEs allow you to join at any point, CEs will only be available to the players that are within the CE combat area before the starting timer reaches 0 seconds.

After the timer is over, whoever is inside the area will be teleported into the combat arena and nobody else might join.

The Forked Tower: Blood

This is a high end level 100 raid that can only be accessed from within the Occult Crescent.

Personally, you need to be knowledge level 20 and the instance scales from a minimum of 16 players up to the maximum of 48 players.

I will not go in depth on mechs, as the scope of this information page is not the raid, which would warrant a whole weyway page by itself.

Accessing the tower

To enter the tower, there's a set of requirements that must be met first.

  1. The zone weather needs to be Auroral Mirages which will last for around 5 minutes.
  2. The zone itself must have at least 16 players with knowledge level 20 that have completed Past and Crescent
  3. A minimum of 16 players need to use Sanguine Ciphers on the Cipher Reliquary at the centre of the map.
  4. The node will activate and for a brief period of time it will teleport players inside, up to the 48 person limit.

Where do I get a Sanguine Cipher?

You can purchase these from the Expedition Antiquarian for 600 Silver coins or 960 Gold coins.

I didn't go in, what happens to my ciphers?

While you just need to be inside the teleport area to be randomly selected to go in, your chances will be much lower than the players that contribute Ciphers.

More than the required 16 initial ciphers can be contributed by others and players can contribute more than one cipher as well, this means that even if you use a cipher to go in, you might not get selected.
Basically, if there's less than the 48 player limit standing at the teleporter everyone will be selected, but if there are more than 48 players, the game will randomly select 48 players, with stacking increased chances for the ones that contributed more ciphers.

No worries tho, if you used your ciphers and did not get selected, they will be refunded back to you.


Treasure

The Occult Crescent is dotted all around with treasure chests, from bronze to gold, they're all personal and filled with goodies - So if you see one, take it!

Spawning chests!

The way the spawns work are tied to activities being done inside your instance, so for every chain kill, CE or FATE completed, one chest will spawn for you, up to a maximum of 30 bronze and 4 silver at a time.

Bronze and Silver

These are the most common chests you will find in the zone.
Bronze treasure chests will give you one item, while silver chests will grant you three items.
The loot table for these is honestly huge, you can check it here.


Loot table (Click to expand)
Loot Bronze Drop Rates Silver Drop Rates
A New World (Dawntrail) Orchestrion Roll 0.25% 3.01%
Abroader Otter 0.32% 1.44%
Adventurer's Hooded Vest 0.14% 1.23%
Adventuring Sweater 0.14% 1.51%
Aetherspun Gold 1.03% 16.93%
Ala Mhigan Gown 0.16% 1.76%
Archaeodemon Horns 0.23% 1.91%
Armadillo Bowler 0.28% 1.49%
Aurelia Polyp 0.31% 1.41%
Axolotl Eft 0.32% 1.57%
Bacon Bits 0.14% 1.23%
Ballroom Etiquette - Dark Entreaty 0.13% 1.15%
Ballroom Etiquette - Good Will Seeking 0.21% 2.17%
Ballroom Etiquette - Ideal Gossip 0.14% 1.22%
Ballroom Etiquette - Insufficient Petticoats 0.12% 1.12%
Ballroom Etiquette - Pointed Misgivings 0.11% 1.32%
Battledance Materia XI 0.31% 1.72%
Battledance Materia XII 0.31% 1.35%
Black Hayate 0.21% 2.13%
Boulevardier's Dress Shoes 0.20% 2.24%
Boulevardier's Hat 0.19% 2.13%
Boulevardier's Ruffled Pantaloons 0.20% 2.03%
Boulevardier's Ruffled Shirt 0.23% 2.04%
Byakko Cub 0.32% 1.44%
Cerulean Crystal Boule 0.30% 1.45%
Chameleon 0.32% 1.45%
Clear Demimateria II 45.02% --
Clionid Larva 0.14% 1.29%
Construct 14 Identification Key 0.11% 1.19%
Cropped Fireglass Leather Slops 0.15% 1.48%
Cropped Summer Indigo Slops 0.21% 2.05%
Crystal Boule 0.25% 1.62%
Crystarium Bench 0.29% 1.52%
Crystarium Kitchen Hanger 0.34% 1.54%
Crystarium Mechanical Till 0.32% 1.50%
Crystarium Stove 0.29% 1.44%
Crystarium Teapot 0.28% 1.57%
Dainsleif F1 0.31% 1.42%
Dalmascan Draped Bottoms 0.12% 1.13%
Dalmascan Draped Top 0.13% 1.15%
Dalmascan Leather Shoes 0.14% 1.34%
Deinonychus Horn 0.08% 0.86%
Dhalmel Calf 0.29% 1.53%
Eldthurs Horn 0.12% 1.22%
Emerald Crystal Boule 0.30% 1.48%
Esoteric Gold Piece 0.07% 0.70%
Eurekan Petrel Horn 0.14% 1.20%
Forgiven Hate 0.18% 2.05%
Fortune Carrot 0.97% --
Gabriel Mark III Identification Key 0.09% 0.74%
Gabriel α Identification Key 0.22% 2.39%
Garden Relics Orchestrion Roll 0.27% 2.93%
Garden Ruins Orchestrion Roll 0.26% 2.73%
General-purpose Dark Blue Dye 0.27% 1.53%
General-purpose Dark Brown Dye 0.30% 1.43%
General-purpose Dark Green Dye 0.30% 1.48%
General-purpose Dark Purple Dye 0.30% 1.56%
General-purpose Dark Red Dye 0.31% 1.47%
General-purpose Jet Black Dye 0.17% 1.89%
General-purpose Metallic Gold Dye 0.32% 1.39%
General-purpose Metallic Silver Dye 0.30% 1.60%
General-purpose Pastel Blue Dye 0.29% 1.56%
General-purpose Pastel Green Dye 0.30% 1.50%
General-purpose Pastel Pink Dye 0.31% 1.43%
General-purpose Pastel Purple Dye 0.29% 1.57%
General-purpose Pure White Dye 0.17% 1.73%
Golden Crystal Boule 0.29% 1.41%
Hannish Wool Autumn Shirt 0.20% 1.94%
Heavens' Eye Materia XI 0.30% 1.48%
Heavens' Eye Materia XII 0.30% 1.49%
Hippo Calf 0.19% 2.07%
Hooded Fireglass Leather Vest 0.14% 1.65%
Horizontal Neon Wall Light 0.08% 0.73%
Koala Joey 0.33% 1.64%
Little Leannan 0.28% 1.60%
Magicked Prism (Bomb Head) 0.32% 1.65%
Magicked Prism (Doll Head) 0.33% 1.55%
Magicked Prism (Faux Fox Face) 0.31% 1.56%
Magicked Prism (Korpokkur Noggin) 0.30% 1.46%
Magicked Prism (Loporrit Head) 0.28% 1.51%
Magicked Prism (Mandragora) 0.30% 1.44%
Magicked Prism (Namazu) 0.34% 1.51%
Magicked Prism (Ribbons) 14.05% --
Magicked Prism (Spriggan) 0.30% 1.48%
Magitek Helldiver F1 0.12% 1.26%
Magitek Predator F1 0.19% 1.95%
Mameshiba 0.32% 1.50%
Meerkat 0.31% 1.47%
Modern Aesthetics - Both Ways 0.14% 1.39%
Modern Aesthetics - Early to Rise 0.12% 1.18%
Modern Aesthetics - Form and Function 0.14% 1.28%
Modern Aesthetics - Wind Caller 0.08% 0.72%
Modern Aesthetics: Fulsome Forelocks 0.71% 11.35%
Mudpie 0.31% 1.51%
Mystic Weapon 0.30% 1.56%
Optimus Omicron 0.12% 1.08%
Pagos Bandana 0.17% 1.74%
Pagos Bolero 0.30% 1.56%
Pagos Boots 0.31% 1.55%
Pagos Circlet 0.31% 1.51%
Pagos Culottes 0.29% 1.34%
Pagos Field Dressing 0.20% 1.87%
Pagos Gaskins 0.21% 1.75%
Pagos Gloves 0.28% 1.44%
Pagos Sandals 0.18% 1.80%
Pagos Shirt 0.18% 1.74%
Petalodus Whistle 0.50% 5.52%
Piety Materia XI 0.31% 1.43%
Piety Materia XII 0.29% 1.65%
Prince Lunatender 0.13% 1.27%
Private Moai 0.26% 1.54%
Quaintrelle's Dress Shoes 0.16% 1.58%
Quaintrelle's Hat 0.14% 1.66%
Quaintrelle's Ruffled Dress 0.18% 1.64%
Quaintrelle's Ruffled Skirt 0.15% 1.45%
Quickarm Materia XI 0.31% 1.47%
Quickarm Materia XII 0.30% 1.61%
Quicktongue Materia XI 0.30% 1.56%
Quicktongue Materia XII 0.33% 1.34%
Rain Boots 0.17% 1.61%
Rain Hood 0.16% 1.70%
Raincoat 0.15% 1.80%
Rebel Boots 0.12% 1.24%
Rebel Coat 0.12% 1.19%
Ruby Crystal Boule 0.29% 1.51%
Salt & Pepper Seal 0.34% 1.40%
Savage Aim Materia XI 0.27% 1.51%
Savage Aim Materia XII 0.30% 1.57%
Savage Might Materia XI 0.29% 1.51%
Savage Might Materia XII 0.28% 1.54%
Scarlet Peacock 0.31% 1.42%
Seitei 0.29% 1.34%
Sharksucker-class Insubmersible 0.30% 1.60%
Shoebill 0.10% 1.34%
Southern Seas Shirt 0.19% 1.96%
Southern Seas Shoes 0.21% 2.07%
Southern Seas Skirt 0.21% 2.11%
Southern Seas Trousers 0.23% 2.05%
Steerhide Shoes 0.16% 1.61%
Stone Partition 0.08% 0.76%
Summer Indigo Shirt 0.17% 1.77%
Tengu Doll 0.31% 1.54%
Thavnairian Wool Autumn Dress 0.29% 1.56%
Thavnairian Wool Autumn Shirt 0.31% 1.38%
The Faces We Wear - Cat Eye Glasses 0.21% 1.79%
The Faces We Wear - Monocles 0.32% 1.44%
The Faces We Wear - Rectangular Glasses 0.72% 11.50%
The Faces We Wear - Simple Spectacles 0.18% 1.87%
The Faces We Wear - Slim Frame Glasses 0.19% 2.00%
The Prince of Anemos 0.29% 1.36%
Tiny Echevore 0.20% 2.06%
Town Theme (Dawntrail) Orchestrion Roll 0.22% 2.81%
Urban Boots 0.14% 1.11%
Urban Coat 0.13% 1.25%
Vertical Neon Wall Light 0.08% 0.72%
Whisperfine Woolen Boots 0.16% 1.42%
Whisperfine Woolen Coat 0.15% 1.62%
Whisperfine Woolen Shorts 0.16% 1.55%
White Whittret 0.31% 1.61%
Wind-up Elvaan 0.26% 1.39%
Wind-up Fafnir 0.29% 1.56%
Wind-up Mithra 0.30% 1.46%
Wind-up Ravana 0.31% 1.53%
Wind-up Shinryu 0.31% 1.43%
Wind-up Tarutaru 0.29% 1.61%
Wind-up Weapon 0.30% 1.66%
Winter Sweater 0.18% 1.71%

Golden Treasure

The golden chests will appear when a Fortune Carrot is used near a chewed carrot.
These will not only give you random items, they will also reward you with 200.000 Gil.

Persistent Pot Treasure

The treasure chests these little guys can lead you to will also give you random items as well as 1.000 Gil for bronze, 5.000 Gil for silver and 30.000 Gil for gold chests.


Map

Below you can find a map with a couple different things.

Use the filters to enable/disable whatever you want.


With support by the lovely members of Beyond Love: Yuuki Furu & Sol Valeira

Data collected from
  • In-game support material
  • Square Enix Website
  • ffxiv.consolegameswiki.com
  • Polygon FFXIV Guides
  • CAFE Discord